Riflemen

Rifleman(Human) CL 5

Medium Human soldier 3/nonheroic 7
Init +13; Senses Perception +10
Languages Basic

Defenses Ref 19 (flat-footed 17), Fort 19, Will 13
hp 74; Threshold 19

Speed 4 squares
Melee by weapon 9
Ranged slugthrower rifle +12 (2d8
1) or
Ranged slugthrower rifle 7 (2d81) with autofire or
Ranged slugthrower rifle 7 (3d81) with Rapid Shot or
Ranged slugthrower pistol 11 (2d61) or
Ranged slugthrower pistol 6 (3d61) with Rapid Shot or
Ranged frag grenade 11 (4d61, 2-square burst)
Base Atk +8; Grp +11
Atk Options Attack Combo (Ranged), autofire (slugthrower rifle), Autofire Assault, Comrades in Arms, Point Blank Shot, Precise Shot, Rapid Shot

Abilities Str 12, Dex 17, Con 14, Int 10, Wis 11, Cha 10
Talents Armored Defense, Comrades in Arms, Improved Armor Defense
Feats Armor Proficiency (light, medium), Attack Combo (Ranged), Autofire Assault, Implant Training, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Initiative 13, Knowledge (tactics) +10, Perception +10, Survival +10
Possessions audiorecorder, combat implant, frag grenade, Republic combat armor (
6 armor, +2 equipment), slugthrower pistol, slugthrower rifle

Rifleman(Duros) CL 5

Medium Duros soldier 3/nonheroic 7
Init +14; Senses Perception +10
Languages Basic, Durese, 1 unassigned

Defenses Ref 19 (flat-footed 17), Fort 18, Will 13
hp 64; Threshold 18

Speed 4 squares
Melee by weapon 9
Ranged slugthrower rifle +12 (2d8
1) or
Ranged slugthrower rifle 7 (2d81) with autofire or
Ranged slugthrower rifle 7 (3d81) with Rapid Shot or
Ranged slugthrower pistol 11 (2d61) or
Ranged slugthrower pistol 6 (3d61) with Rapid Shot or
Ranged frag grenade 11 (4d61, 2-square burst)
Base Atk +8; Grp +12
Atk Options Attack Combo (Ranged), autofire (slugthrower rifle), Autofire Assault, Comrades in Arms, Point Blank Shot, Precise Shot, Rapid Shot

Abilities Str 12, Dex 19, Con 12, Int 12, Wis 11, Cha 10
Special Qualities expert pilot
Talents Armored Defense, Comrades in Arms, Improved Armor Defense
Feats Armor Proficiency (light, medium), Attack Combo (Ranged), Autofire Assault, Implant Training, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Initiative 14, Knowledge (tactics) +11, Perception +10, Pilot +9 (may reroll but must keep the result of the reroll even if worse), Survival +10
Possessions audiorecorder, combat implant, frag grenade, Republic combat armor (
6 armor, +2 equipment), slugthrower pistol, slugthrower rifle

Riflemen

Star Wars: A True Epic Adventure EliDavidBrown