Heavy Weapons

Heavy Weapons(mortar) CL 5

Medium Duros soldier 3/nonheroic 7
Init +14; Senses Perception +10
Languages Basic, Durese, 1 unassigned

Defenses Ref 19 (flat-footed 17), Fort 18, Will 13
hp 64; Threshold 18

Speed 4 squares
Melee by weapon 9
Ranged mortar launcher +12 (4d6
1, 2-square burst) or
Ranged mortar launcher 7 (5d61, 2-square burst) with Rapid Shot or
Ranged heavy slugthrower pistol 12 (2d81) or
Ranged heavy slugthrower pistol 6 (3d81) with Rapid Shot or
Ranged frag grenade 12 (4d61, 2-square burst)
Base Atk +8; Grp +12
Atk Options Artillery Shot, Comrades in Arms, Point Blank Shot, Precise Shot, Rapid Shot, Targeted Area

Abilities Str 12, Dex 19, Con 12, Int 12, Wis 11, Cha 10
Special Qualities expert pilot
Talents Armored Defense, Comrades in Arms, Improved Armor Defense
Feats Armor Proficiency (light, medium), Artillery Shot, Implant Training, Point Blank Shot, Precise Shot, Rapid Shot, Targeted Area, Weapon Focus (Heavy Weapons), Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons)
Skills Initiative 14, Knowledge (tactics) +11, Perception +10, Pilot +9 (may reroll but must keep the result of the reroll even if worse), Survival +10
Possessions audiorecorder, combat implant, frag grenade, heavy slugthrower pistol, mortar launcher, Republic combat armor (
6 armor, +2 equipment)

Heavy Weapons(machine gun) CL 5

Medium Duros soldier 3/nonheroic 7
Init +14; Senses Perception +10
Languages Basic, Durese, 1 unassigned

Defenses Ref 19 (flat-footed 17), Fort 18, Will 13
hp 64; Threshold 18

Speed 4 squares
Melee by weapon 9
Ranged rotary blaster cannon +2 (3d10
1) with autofire or
Ranged rotary blaster cannon 10 (3d101) when braced or
Ranged heavy slugthrower pistol 12 (2d81) or
Ranged heavy slugthrower pistol 6 (3d81) with Rapid Shot or
Ranged frag grenade 12 (4d61, 2-square burst)
Base Atk +8; Grp +12
Atk Options autofire (rotary blaster cannon), Autofire Assault, Autofire Sweep, Comrades in Arms, Point Blank Shot, Precise Shot, Rapid Shot
Special Actions brace (rotary blaster cannon)

Abilities Str 12, Dex 19, Con 12, Int 12, Wis 11, Cha 10
Special Qualities expert pilot
Talents Armored Defense, Comrades in Arms, Improved Armor Defense
Feats Armor Proficiency (light, medium), Autofire Assault, Autofire Sweep, Implant Training, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (Heavy Weapons), Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons)
Skills Initiative 14, Knowledge (tactics) +11, Perception +10, Pilot +9 (may reroll but must keep the result of the reroll even if worse), Survival +10
Possessions audiorecorder, combat implant, frag grenade, heavy slugthrower pistol, Republic combat armor (
6 armor, +2 equipment), rotary blaster cannon

Heavy Weapons

Star Wars: A True Epic Adventure EliDavidBrown