Star Wars: A True Epic Adventure

Act 2 Wrap Up
The Force War

Grrrghk, Iffwa Both and Alex are summoned to Akar Kesh to meet up with the Masters Council. Grrrghk is brought in before to debrief the Council about the destruction of Kaleth. After that Iffwa Both and Alex are then brought in and the Council introduces each other. The Group is being sent to Bogan as spies. They are to let them think they have touched the darkness and are their to reach the balance. While there they are to find out any information about the previous Team that was sent, also investigate and test any Children that are there and finally to report on anything odd that is taking place there. After the meeting, the Council Members talk with Grrrghk, they let him know who the other members of the team are, why they are being teamed together, and finally that they are interested mainly in one child. They believe she is approx 10 years old and that she is the offspring of Bodaan and Savaan. They are worried because Bodaan disapeared soon after the destruction of Kaleth.

The trip to Bogan takes approx 5 hours, by flying Dragoon, they land at the nearby stables and decide to walk to the camp. As they get closer to the camp, they notice that it looks like it is being fortified, walls are being built around it and they hear the hammering that is normally associated with weapon smiths. They also find training grounds were large number of “dark” Je’daii are practing martial arts. During the walk through of the camp, Crisstin Luu recognizes Iffwa Both from his time there ebfore and strikes up a conversation, with obvious threatening and mocking undertones towards Grrrghk. Who manages to keep his temper, not causing a scene, even when Kryll shows up and attempts to instigate a fight. Alex, then heads to the training ground and starts giving pointers to the Je’daii there, Grrrghk and Iffwa Both maange to follow the tracks of small children to a school house. The children are being tought by Lacy Walker, one of the Ladies of the Night, she looks tired and trained, scared when Grrrghk makes himself known to her. She soon seems releived to find out that Bodaan is not with them. The group then meets back up at the training yard and decides to flex some muscle, Deciding to fight Kryll, three on one. The fight is pretty intense, she gets the upper hand in the begining, taking alot of heavy hits but dealing out heavier hits in return. It finally comes to an end whenIffwa Both breaks her kneck using the Force.

Temple Fall



Ice castle

Akar Kesh: The Temple of Balance; Temple Master Jonas Lynn; Je’daii Order Council Master
The ship you have taken to reach the Isle of Balance is piloted by a master, you can tell by the way she is threading the needle between all the rocky crags. The nearer you get the bigger and more intimidating the Great Force Storm over the Temple seems until you finally enter the maelstrom. The storm tosses the little ship around like it is nothing and the fact that visibility is zero makes it that much worst. Finally the ship breaks through to the eye of the storm and you get your first glimpse of Akar Kesh. The Obsidian Temple with its many bridges connecting it to the smaller islands around it, the home of the Je’Daii Council, what secrets will you learn here?

Qigong Kesh: Temple of the Mind’s Eye; Temple Master Astaral Vin Dorian
Qigong Kesh is found deep in the Caverns of Jiun, a tough journey down sheer mountain cliffs and down into the caves themselves. Once there you learn that lights are forbidden and the only for of communication allowed is through the mind. Only the toughest mentally can last a full year here, you can’t imagine what it takes to be willing to become an instructor here.

Anil Kesh: The Temple of Science; Temple Master Scrr
Anil Kesh, the Temple of Science, located in the Great Plains of the Dhurg, is surprising appealing to the eyes. You would think it would be more sterile and boring but great pains were obviously taken to make it feel inviting. You walk up the marble steps into the main gateway and that is when the temple starts looking like a location dedicated in the pursuit of sciences.

Bodhi: The Temple of Arts; Master Temple Fril’Swoo
You are walking through the Great Plains of Dhurg, in the distance you hear the roaring of falling water, this tells you that you are nearing Bodhi. It sits in a depression that is surrounded by waterfalls. This makes it an interesting trip down, being your choices are zip lines, jumping down into the water or walking down steep and slippery steps. As you can imagine, Bodhi, the Temple dedicated to the Arts is by far the most visually please of all the Temples. It is made from some metal that seems to constantly be flowing as if it was alive, and also the spires are designed to catch the wind. This causes a soothing melody to always be playing. Your time here will be relaxing and hopefully rewarding.

Mahara Kesh: The Temple of Healing; Temple Master Sander Lynn
This temple is built at the base of a hollowed out mountain, the inside is designed for function rather than pleasure. It houses any Je’daii that needs long term medical care, for example your fellow Padawan that was infected is here. You check in on him while you are there, he looks worse, dark broken blood vessels, pale white skin, nails and teeth seems be cracked. Almost as if he is aging very badly. Sometime recently a Force Storm started forming at the peak of the Mountain but so far it has stayed small.

Stav Kesh: The Temple of Martial Arts; Temple Master Qui’jo
The boat you are on taking you to Stav Kesh is packed with gear and other nervous Journeymen, very little free space is available, usually on the main deck of the ship. However, the sun beating down and the lack of shade is the trade off…. neither of which are very comfortable. After a few months of traveling you hear the call that the ship has arrived and the splash of the anchors. As you walk up to the main deck you see a hot barren wasteland, you have arrived at Stav Kesh. No frills here, so you have to hope down into the water and swim to shore. Once there the Je’Daii weapon masters split you up and march you off to training……

Vur Tepe: Temple of the Forge; Temple Master Nordix; Je’daii Order Weapon Master
As the boat docks in the Port City (calling it a City is an insult to most cities) of Alsara, you look around and see a frozen desolate land mass. You exit the ship, find a store that provides you with all the survival gear you need for your trek to the Ice Temple; Vur Tepe; The Temple of the Forge. The trip is not easy, at times you question and curse whoever decided to put a Je’daii Temple in this frozen hell. However, one day you step out of the ice fog and there it is…..Vur Tepe. If it is made out of anything other than ice you can’t tell from here, to you it looks like a castle that somebody poured water over and then froze. As you trudge your way to the Front gates you realize….there is no gate/door, it is just an open portal, open to the freezing winds and snow. You walk into the Main hallway and look up to see the Famed Sky of Swords………dangling above you attached to chains are thousands of weapons (swords, daggers, spears, hammers, axes, etc), the weapons of the dead. When a Je’Daii dies his weapon is sent here, since a weapon is attuned to a specific Je’Daii the theory is that it contains a little bit of their spirit, this allows the spirits of all the Fallen Je’Daii to be together.

Darkness Rising

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